“Digitally Preserving the World’s Architectural Treasures”
Douglas Pritchard is an independent 3D visualisation consultant with expertise in architectural, heritage and urban documentation and 3D representation. As the former Head of Visualisation at the Digital Design Studio at the Glasgow School of Art, Douglas directed a number of large, innovative 3D projects such as the Urban Model for Glasgow for Glasgow City Council, the 3D documentation of Stirling Castle, and the Rosslyn Chapel iPad project among others. As the former Director of the Centre for Digital Documentation and Visualisation, Douglas was directly involved in the creation of the Scottish Ten project, a partnership between Historic Scotland and the Glasgow School of Art. http://www.scottishten.org.
Ludger Pfanz was born in Schopfloch, Germany, in 1958. After studying theater and literary theory at the Free University of Berlin, he completed the degree course in filmmaking at the Academy of Fine Arts in Hamburg with honors. He has been an instructor and head of the studios at the University of Arts and Design at the ZKM Karlsruhe since 1997, as well as the spokesman of the Media Arts faculty since 2002. 2010 he founded the “Expanded 3 Digital Cinema Lab” at the University of Arts and Design at the ZKM Karlsruhe. He graduated from the EAVE continuing education program for European producers in 2002. He is Founder and Head of the “3D Alliance Karlsruhe”, the european program “Parallax” and international 3D Consortium and the international festival BEYOND. Ludger Pfanz works as a producer, director and author.
More information: http://www.beyond-festival.com/en
“Animating Close Interactions”
Taku Komura is a Reader (Associate Professor) at the Institute of Perception, Action and Behaviour, School of Informatics , University of Edinburgh. As head of the Computer Animation and Robotics group his research has focused on data-driven character animation, physically-based character animation, crowd simulation, cloth animation, anatomy-based modelling and robotics. Recently, his main research interests have been in indexing and animating complex close interactions, which includes character-character interactions and character-object interactions.
More information: http://homepages.inf.ed.ac.uk/tkomura
Ann Marie Shillito
“Creative Digital Anarky: haptic 3D modelling”
Ann Marie Shillito, a practicing designer maker and contemporary jeweller working in titanium and niobium, moved officially into research in 1999 at eca to explore better ways for designer makers to access industrial processes such as laser cutting and 3D printing. She was both the instigator for and Principle Investigator of the Tacitus AHRC funded Research Project which was a collaboration between eca and UoE to investigate haptic technology as a more intuitive way of working on computer for designermakers and applied artists.
More information: www2.eca.ac.uk/tacitus
In 2007 after PoC (Proof of Concept) and PoC+ Projects, Anarkik3D Ltd was spun out by Ann Marie and Xiaoqing Cao, the senior PoC programmer, to commercialise the research findings. The company now has its own brand haptic 3D modelling product which is sold through distributors, iMakr 3D printing store in London and on-line.
Ann Marie continues as Anarkik3D’s CEO and her book ‘Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers’ will be published by Bloomsbury in September 2013.
More information: www.anarkik3d.co.uk
“Exploration and Mystery in 3D Game Worlds“
Thaleia Deniozou is a digital designer and researcher. After studying Cultural Technology and Communication she moved to Edinburgh in 2008 where she completed the MSc in Design and Digital Media. Immediately after she started tutoring 3D modeling, animation and game design courses at the University of Edinburgh. In 2011 she was awarded her second MSc in Modern Art and today she is a PhD candidate at Edinburgh College of Art. Her current work focuses on game design strategies for mobile platforms while she has an extensive experience working on 3D animation projects and game engines with a special focus on art and learning.
More information: http://thaleiaden.com/
“A haptic workspace for puppet stop-motion animation“
Mariza Dima is an interaction designer and researcher. She has extensive experience in designing and producing digital media projects with main applications in the fields of Creative New Media and Human-Computer interaction. Her PhD research by design was about developing design strategies for haptic workspaces that re-appropriate the embodied knowledge encountered in traditional animation techniques. She is currently working in Moving Targets, a university project that investigates the relationship between creative industries and their audiences in the current multi-platform and self-publishing markets. Her work focuses on developing methods for audience engagement through co-design and prototyping. She has a background in Applied Mathematics, Digital Media and User Interface Design.
“Emulation, Validation & The Ubiquitous Invisible”
Jared Taylor is the recently appointed Programme Director for Animation at Edinburgh College of Art. The Animation courses at ECA are driven by a non-prescriptive production methodology that encourages students to achieve a synthesis between analogue and digital workflows. This approach is informed by Jared’s previous experience teaching in the solely 3D CGI teaching environment of the animation courses at Ravensbourne College of Design & Communication. Students graduating from Jared’s tutelage have recently won the short animation category at the BAFTAs, and at Annecy.
Educational experience is coupled with 13 years of industrial experience within the video games sector as a designer and producer, working for clients such as Nintendo, Konami, Square Enix, Nokia and LEGO. Past projects include the design and production of the first LEGO Digital Designer, the first 3D mobile phone games for Nokia to use 3D accelerated chipsets, and the world’s largest 360’ rotoscoping shoot for Philips Media. Recent projects include a 3D augmented reality treasure hunt app to guide visitors around Shakespeare’s Globe museum. Jared is currently involved in the development of an online Scottish Animation Archive.
Halldor Hawk Halldorsson
“Animation – From the complex to the simple“
This presentation will discuss the merits of simple animation as opposed to complex.
A native of Iceland who started off as a software engineer before moving to Edinburgh to continue his education in digital design at the University of Edinburgh. Banding together with two other graduates , Jon-Paul Orsi and Colin Matthews, they formed Dunedin Arts in 2005, an animation and design company based in Edinburgh and Zurich focusing on commercial 3D animation. Today Halldor or Hawk as he is known in the UK, works on a diverse range of 3D animations for clients ranging from engineering firms, architects to charities. The projects have spanned multiple fields such as character animation, technical animation, architectural and many more.
More information: www.dunedin-arts.com
“Sound is already 3D. What can we hope to gain by using more speakers?”
This presentation will explore some of the potential and the hazards of working in multichannel sound contexts.
Martin Parker is a composing and improvising sonic artist whose work ranges from theater music and film to sound installations, instrumental works and site-specific performance. His music making concentrates on the intersection between improvisatory and compositional structures.
More information: www.tinpark.com